Read July 29th, in a hallway at Otakon, dressed as a My Little Pony (Twilight Sparkle). There are probably pictures of me reading this somewhere on the internet, as people kept asking to take photos of the costume and then saying I shouldn't look up from my book as reading was very much in character for Twilight.
This is early Pelevin, earlier than either of the novels of his I've read, and it feels like a writer trying to find, not his voice, but his genre. The voice is there all right, ironic, snarky, obscene, catching at pop culture from odd angles but with surprising bitter dignity when the time calls for it. The genre here vacillates between relatively straightforward fantasy such as the title story, which is as straightforward and friendly a story about werewolves in central Russia as you can get (not very: I... think there may be a political point about collective farming in it I am not culturally equipped to get), through outright and rather dull allegory (yes, the protagonist has spent his whole life in a prison, we get it, life is a prison, done now), into wildly subjective first-person hallucination, out-and-out surrealism in the classical sense, and something I can best describe as post-modernist post-Soviet up-yours bricolage.
There are werewolves and they are very neat; there are Soviet towns full of unreasoning bureaucracy, fear, confusion, griminess; there is a men's toilet which the Committee transforms into a palace when the cleaning woman discovers radical solipsism. There is an incident in which a man working on an assembly line catches a nuclear bomb when it would have fallen from the conveyor belt, preventing it from going off, and is told that he will be commended in the paper, except that the bomb will of course be described as a large container of creamed corn and his name is going to be changed to be more mediagenic. There's an entire version of the Soviet Union which turns out to be literally taking place in an anthill. Some of this is more effective and some less. All of it is wildly inventive, never trying the same thing twice, grabbing any technique that goes by and testing to see if any of this is working, mercilessly throwing out any gambit that looks like it doesn't.
And then there's the last story, 'Prince of Gosplan', where it all snaps into place, and this is the genre I've seen Pelevin in before, the fully mature writer confident enough to do whatever the hell he wants. There isn't a word for what he's doing here. It's not surrealism, quite, it's not allegory, quite, it's definitely not magical realism; but it pays no attention to the structures and tropes of fantasy as one sees them elsewhere.
The concept of the story is so simple it is laughable, and also brilliant: everyone in the story, employees at various perestroika-era Russian companies, is also engaged in playing, all their lives, a video game. Which game varies with which person. The protagonist is in a Prince-of-Persia-type RPG in which he climbs things and ducks traps, looking for the princess, but he rises so slowly up the bureaucracy what with all the requisition forms, he's been working here for years and is only on level two and he hates those damn body-shears on the escalators and what if he forgot to save last night? Anyone can run out of lives and vanish at any moment, after all... It's an amazing piece of work, funny, touching, bitter, and with an odd coherency to its incredibly insane worldbuilding. The rest of the book is fun and interesting. This one is unmissable.
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This is early Pelevin, earlier than either of the novels of his I've read, and it feels like a writer trying to find, not his voice, but his genre. The voice is there all right, ironic, snarky, obscene, catching at pop culture from odd angles but with surprising bitter dignity when the time calls for it. The genre here vacillates between relatively straightforward fantasy such as the title story, which is as straightforward and friendly a story about werewolves in central Russia as you can get (not very: I... think there may be a political point about collective farming in it I am not culturally equipped to get), through outright and rather dull allegory (yes, the protagonist has spent his whole life in a prison, we get it, life is a prison, done now), into wildly subjective first-person hallucination, out-and-out surrealism in the classical sense, and something I can best describe as post-modernist post-Soviet up-yours bricolage.
There are werewolves and they are very neat; there are Soviet towns full of unreasoning bureaucracy, fear, confusion, griminess; there is a men's toilet which the Committee transforms into a palace when the cleaning woman discovers radical solipsism. There is an incident in which a man working on an assembly line catches a nuclear bomb when it would have fallen from the conveyor belt, preventing it from going off, and is told that he will be commended in the paper, except that the bomb will of course be described as a large container of creamed corn and his name is going to be changed to be more mediagenic. There's an entire version of the Soviet Union which turns out to be literally taking place in an anthill. Some of this is more effective and some less. All of it is wildly inventive, never trying the same thing twice, grabbing any technique that goes by and testing to see if any of this is working, mercilessly throwing out any gambit that looks like it doesn't.
And then there's the last story, 'Prince of Gosplan', where it all snaps into place, and this is the genre I've seen Pelevin in before, the fully mature writer confident enough to do whatever the hell he wants. There isn't a word for what he's doing here. It's not surrealism, quite, it's not allegory, quite, it's definitely not magical realism; but it pays no attention to the structures and tropes of fantasy as one sees them elsewhere.
The concept of the story is so simple it is laughable, and also brilliant: everyone in the story, employees at various perestroika-era Russian companies, is also engaged in playing, all their lives, a video game. Which game varies with which person. The protagonist is in a Prince-of-Persia-type RPG in which he climbs things and ducks traps, looking for the princess, but he rises so slowly up the bureaucracy what with all the requisition forms, he's been working here for years and is only on level two and he hates those damn body-shears on the escalators and what if he forgot to save last night? Anyone can run out of lives and vanish at any moment, after all... It's an amazing piece of work, funny, touching, bitter, and with an odd coherency to its incredibly insane worldbuilding. The rest of the book is fun and interesting. This one is unmissable.
You can comment here or at the Dreamwidth crosspost. There are