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I really like this trend lately where people put out Very Nice editions of manga. PictureBox has done an amazing job on this; the full-color cover painting beneath the dust jacket is spectacular.
Garden-- huh. It's more of a conceptual art project than a narrative. Yokoyama is using narrative only as a device to teach you how to visually parse some of his more complex images, and I get the impression he is annoyed about needing it for that reason.
The images he would like you to decode are Surrealist (capital letter intentional) meditations on architecture. The book begins with a group of people who want to look at a garden being told that the garden is closed. Finding a break in the wall around it, they climb in anyway. The rest of the book is their walk through the garden. None of them look human-- they have scales, or odd coloration, or protruding cones instead of eyes, or are metallic, or made of umbrellas, in a very flat abstracted style that makes them appear friendly but depersonalized. There are probably several hundred in the group, but they have no difficulty hiding when garden staff are patrolling.
The garden is full of geographic features that start as relatively normal, physically possible things and become stranger and stranger. Nothing is what it initially looks like. The properties of the objects and landscape formations are described and probed by the group of people in mildly curious, emotionally flat language ('There are curtains of falling water.' 'They are thin curtains' is a typical dialogue exchange). Each section of the garden, for a while, seems to be a riff on a kind of object: here is a mountain made of glass, here is a two-tone mountain, here a three-tone, here one made of rubber, here one made of hair, one made of trees, one made of houses, one made of beach balls, this one is bolted down...
The types of object the garden contains refract endlessly. Just as we will have a mountain made of houses, so we will have a house made of mountains. Several portions of the garden seem to me to be possible nods to Borges; there is a segment that is an infinite library, where the books contain portraits of all the other things in the garden, including the people reading them, and also a segment where airplanes drop photographs which when pieced together would become a map of the garden the size of the garden itself (a sea of photographs, which become briefly the medium through which everyone walks, photos of mountains piled into mountains made of photos, pictures of one person's face plastered onto another person's face by the wind).
Eventually the images of the people become part of the complexifying forms. There is an area where automated cameras take their pictures and project them onto nearby surfaces such as mountains and waterfalls. The water bubbles and shapes itself into different contortions, keeping the projections, distorting and changing them. There is an area where 3-D holographic projections of the entire rest of the garden can be summoned, projections which contain the area with the water bubbling under the projected faces, so that you get watching faces seen through projections of water-distorted projected faces--
this is about the point at which you realize that what you are looking at is functionally an abstract, that the only reason you can make anything representational out of these incredibly convoluted yet stark black-and-white lines is the careful and deliberate narrative buildup, and even then the pages flicker in and out of meaning in a way I cannot really describe, an optical illusion of meaning, now you see it and now you don't, but the whole thing has been an optical illusion of meaning from page one because these have always been black lines on white paper--
if you're looking for narrative, that is the story you are going to get. I think it's worth it. It ends when it cannot go one iota farther (well, it fractures, actually, and ends in several different nearly-impossible directions), and it never ceases to be beautiful.
It's also so far removed from anything else I have ever seen attempted in comics that I have to applaud it just for that. It's like comics as approached from an alternate universe. It is a peculiar combination of boring, breathlessly entertaining, exhausting, incomprehensible, and joyous. It feels like a place, as the title tells us, rather than like a book, and like a place made of the edges of human visual perception. It will make you ponder limits that you did not know you had. It is amazement.
Garden-- huh. It's more of a conceptual art project than a narrative. Yokoyama is using narrative only as a device to teach you how to visually parse some of his more complex images, and I get the impression he is annoyed about needing it for that reason.
The images he would like you to decode are Surrealist (capital letter intentional) meditations on architecture. The book begins with a group of people who want to look at a garden being told that the garden is closed. Finding a break in the wall around it, they climb in anyway. The rest of the book is their walk through the garden. None of them look human-- they have scales, or odd coloration, or protruding cones instead of eyes, or are metallic, or made of umbrellas, in a very flat abstracted style that makes them appear friendly but depersonalized. There are probably several hundred in the group, but they have no difficulty hiding when garden staff are patrolling.
The garden is full of geographic features that start as relatively normal, physically possible things and become stranger and stranger. Nothing is what it initially looks like. The properties of the objects and landscape formations are described and probed by the group of people in mildly curious, emotionally flat language ('There are curtains of falling water.' 'They are thin curtains' is a typical dialogue exchange). Each section of the garden, for a while, seems to be a riff on a kind of object: here is a mountain made of glass, here is a two-tone mountain, here a three-tone, here one made of rubber, here one made of hair, one made of trees, one made of houses, one made of beach balls, this one is bolted down...
The types of object the garden contains refract endlessly. Just as we will have a mountain made of houses, so we will have a house made of mountains. Several portions of the garden seem to me to be possible nods to Borges; there is a segment that is an infinite library, where the books contain portraits of all the other things in the garden, including the people reading them, and also a segment where airplanes drop photographs which when pieced together would become a map of the garden the size of the garden itself (a sea of photographs, which become briefly the medium through which everyone walks, photos of mountains piled into mountains made of photos, pictures of one person's face plastered onto another person's face by the wind).
Eventually the images of the people become part of the complexifying forms. There is an area where automated cameras take their pictures and project them onto nearby surfaces such as mountains and waterfalls. The water bubbles and shapes itself into different contortions, keeping the projections, distorting and changing them. There is an area where 3-D holographic projections of the entire rest of the garden can be summoned, projections which contain the area with the water bubbling under the projected faces, so that you get watching faces seen through projections of water-distorted projected faces--
this is about the point at which you realize that what you are looking at is functionally an abstract, that the only reason you can make anything representational out of these incredibly convoluted yet stark black-and-white lines is the careful and deliberate narrative buildup, and even then the pages flicker in and out of meaning in a way I cannot really describe, an optical illusion of meaning, now you see it and now you don't, but the whole thing has been an optical illusion of meaning from page one because these have always been black lines on white paper--
if you're looking for narrative, that is the story you are going to get. I think it's worth it. It ends when it cannot go one iota farther (well, it fractures, actually, and ends in several different nearly-impossible directions), and it never ceases to be beautiful.
It's also so far removed from anything else I have ever seen attempted in comics that I have to applaud it just for that. It's like comics as approached from an alternate universe. It is a peculiar combination of boring, breathlessly entertaining, exhausting, incomprehensible, and joyous. It feels like a place, as the title tells us, rather than like a book, and like a place made of the edges of human visual perception. It will make you ponder limits that you did not know you had. It is amazement.
wow.
Date: 2011-06-11 03:27 pm (UTC)no subject
Date: 2011-06-11 05:41 pm (UTC)I picked it up because I'm interested in videogames, and videogame architecture, and this seemed like it was approaching architecture from the "narrative what narrative" direction which is sometimes a flaw but rarely avoidable in videogame design.
Also because it was clearly unlike any book I'd ever seen, and that's a buy factor.
I don't think I got much out of it, though. I got fatigued of parsing images about two-thirds of the way through, and followed the captions, which isn't the point. Conclusion: I was wrong; videogames are profoundly attached to narrative even when they're bad at it, and this book is not doing that.
The quote from the flap blurb is: "...Yokoyama has added more dialogue than in past works, fleshing out the characters and allowing them equal billing with his spectacular architectural creations." Uh-huh. I don't know if Yokoyama was reluctant to go in this direction, but I definitely sense that the blurb-writer is trying to sell the book past the *reader's* reluctance.
As to the number of people: there are always as many as necessary to fill any given panel to its desired density. It's a rather nice depiction of infinity -- I liked that.
no subject
Date: 2011-06-12 08:53 am (UTC)I spent a while while reading Garden pondering what it might be like as an animation, and what it might be like as a video game. (A prettier version of Minecraft?)
Personally, I would not have wanted to be the blurb-writer for, well, quite a lot of money. Difficult job, there.
no subject
Date: 2011-06-11 05:52 pm (UTC)no subject
Date: 2011-06-11 08:57 pm (UTC)Now I want to read this and then show you Last Year at Marienbad.
no subject
Date: 2011-06-12 08:53 am (UTC)no subject
Date: 2012-11-10 11:34 pm (UTC)